Year: 2011 | PC | Eng/Fr/Ger/Ita/Spa | Developer: Supergiant Games | Publisher: Warner Bros | 717.14 Mb
Genre: RPG (Rogue / Action) / Isometric
Bastionis an action role-playing experience that redefines storytelling ingames, with a reactive narrator who marks your every move. Explore morethan 40 lush hand-painted environments as you discover the secrets ofthe Calamity, a surreal catastrophe that shattered the world to pieces.Wield a huge arsenal of upgradeable weapons and battle savage beastsadapted to their new habitat. Finish the main story to unlock the NewGame Plus mode and continue your journey!
?Supergiant Games debut effort isnt just good “ its a must-play.?
- Game Informer 9.25/10
Bastion isnt just one of the years best titles. Its also one of the best stories youll see in an indie game.?
- GamePro 5/5
Its frightening to think how much the human voice has done to distance Bastion from the crowd.?
- Edge Magazine 9/10
? Stunning hand-painted artwork in full 1080p resolution
? Critically-acclaimed original music score
? Hours of reactive narration delivers a deep story
? Action-packed combat rewards playing with finesse
? Controls custom-tailored to PC plus gamepad support
? 10+ unique upgradeable weapons to be used
? 6 powerful Bastion structures to be discovered
? New Game Plus mode unlocked after finishing the story
# Updated the default Slinger-style WASD controls to make the character move relative to the isometric perspective.
Note:In the previous update, this required using a commandline parameter-isomovement, which is no longer necessary. To restore the originalsetting, use the new commandline parameter -orthomovement.
# In-game menus now respond to right-clicking as well as left-clicking.
# Added support for resolutions greater than 1920×1080, at which visual issues with the background visuals could occur.
# Fixed several issues that were causing the game to crash for some players.
# Fixed an issue in Burstone Quarry that could cause players to get locked out of the levels final area.
# Fixed an issue in Mt. Zand that could cause players to get locked out of the levels final area.
# Fixed an issue in Zultens Hollow that caused the levels weapon pickup animation not to play.
#Fixed an issue in the Bullhead Trial where the text stated that theGold Prize requirement involved completing the trial having taken lessthan two hits instead of three.
# Fixed an issue causing the openingsplash screens to overlap when running the game using the -nofixedstepcommandline parameter, which unlocks the frame rate.
# Fixed a rare issue where weapon slots at the Arsenal could become unselectable.
? Windows XP/Vista/7
? DirectX 9c
? 1.7 GHz
? 2 GB RAM